However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.
Top-tier players use their deep understanding of aggro mechanics to lead enemy armies on wild goose chases around the map.
The Concept of Sight Range
If multiple enemies are within that radius, the AI will almost always lock onto the absolute closest target mathematically.
As long as you place a building just barely inside the tank’s sight range, the tank will alter its path and walk toward your building.
- Use this to pull them to the center.
- Melee units have very short sight ranges.
- A fast unit will cross tiles quickly, altering the math.
Manipulating the Z-Axis and Hitboxes
Large tanks have massive hitboxes, meaning melee defenders can attack them from slightly further away than smaller troops.

The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.
| Unit Category | AI Pattern |
|---|---|
| Siege Targeters | Completely ignore all enemy troops, making them incredibly easy to kite across the entire map with cheap structures |
| Fast Attackers | Often have dash abilities that lock onto targets from far away; must be intercepted before the dash animation begins |
Drilling the Mechanics
Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.
Once you internalize the invisible grid that governs the AI, the game slows down dramatically.
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