The Most Annoying Strategies to Face in Tower Rush and How to Counter Them

The Most Annoying Strategies to Face in Tower Rush and How to Counter Them

Every competitive game eventually develops certain strategies that the community universally despises playing against.

Understanding how these annoying strategies function is the first step toward completely dismantling them.

The Spell-Cycle Defensive Turtle

Instead, they fill their deck with defensive buildings, cheap distraction swarms, and massive damage spells like the Rocket.

They will sit perfectly still, defend your pushes flawlessly, and then throw a Rocket at your tower over and over again.

  • Drop everything at the bridge.
  • Stay calm; these matches usually go to the final seconds of overtime.
  • Fight fire with fire.

The Relentless Assualt

Cards like the Bandit, Royal Ghost, and Battle Ram require instant, predictive responses or they will take massive chunks of tower health.

If you know they have a Bandit in hand, hover your cheap skeletons in the middle of the map in anticipation.

Strategy TypeThe Main Tactic
Long-Range SnipingPlacing a defensive building on their side of the map that shoots your tower
Lumberloon FreezeDropping a Balloon with a speed buff and freezing all your defenders instantly

Staying Zen

Ultimately, the creators of these annoying decks are hoping to defeat you psychologically before they defeat you mathematically.

Dismantling a toxic strategy piece by piece is one of the most rewarding feelings in competitive gaming.

When you loved this post and you want to receive more info concerning tower rush please visit the web-page.

Scroll to Top