Building the perfect roster requires a deep understanding of synergy, mana curves, and the current competitive meta.
Many beginners simply throw all their favorite, highest-level, or flashiest legendary cards into one deck and hope for the best.
The Core Components
Missing even one of these crucial components will leave a gaping hole in your strategy that smart opponents will exploit.
Everything else in your eight-card roster is there to support that win condition or to defend your own towers.
- Include a cheap cycle card.
- You must be able to stop massive pushes.
- Anything heavier requires absolute perfection to play.
Balancing Your Elixir Average
A high average cost (above 4.0) is a ‘Beatdown Deck’, designed to build one massive, unstoppable push during double elixir time.
If it is too light, you will lack the raw damage required to break through a heavily fortified defensive position.
| Playstyle Category | Average Cost | Pros |
|---|---|---|
| Fast Cycle | 2.5 – 3. If you enjoyed this information and you would like to get even more facts relating to tower rush kindly check out our own webpage. 1 | Punishes heavy decks early |
| Heavy Push | Expensive | Absolutely unstoppable in double elixir |
Testing and Tweaking
If you consistently lose to air decks, swap a ground melee unit for another ranged anti-air attacker.
Do not be afraid to experiment, but avoid changing your deck after every single loss.