To inject variety and test pure fundamental skill, developers frequently feature ‘Draft’ modes in special events and tournaments.
Drafting is widely considered the ultimate test of a player’s game knowledge, adaptability, and understanding of core synergies.
The Golden Rules of Picking
The absolute most critical rule of drafting is ensuring you select at least one reliable ‘Win Condition’ (a card that targets buildings).
Always ask yourself: “If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?”
- Never give your opponent a Golem if you haven’t drafted a tank killer.
- Don’t draft too heavy.
- Ruin their cycle.
Drafting for the Enemy
The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.
If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.
| The Pick | The Keep | The Gift |
|---|---|---|
| Hog Rider vs. Barbarian Hut | It is a reliable, cheap win condition | It is incredibly expensive and easy to defend against |
| The Log vs. If you loved this post and you would like to obtain extra information relating to tower rush kindly visit our web-page. Skeleton Army | You now have the perfect counter to the swarm you just gave them | Give the Skeleton Army |
Embracing the Chaos
The winner of a draft match is the player who can identify their bizarre new win condition fastest.
Choose wisely, and outsmart them before the match even begins.